![]() ![]() Yeah I know you can headshot them, but sometimes you can't or someone else on your team kills it the wrong way. I'd like to have an option before match asking me if I want to remove them or not. The adition of Albino ZEDS, personally I think they are nothing but an annoyance (Albino Crawler, hello? He just adds more visual clutter to the game, making it messier than it already is). Screen freezing when someone joins a server. Bugsplats, this happens more often in the loading screen when trying to join a server. It just feels so forced it makes it frustrating sometimes. It's like playing russian roulette when you have to kite (Pretty much RNG), you can get overwhelmed by a bunch of enemies spawning around the corner that weren't actually there a few miliseconds before. Edited Maby AdagioOverall the game feels good, especially the weapons. I still able to finish every mission without dying tho ('cause i'm awesome), it's just annoying me as it's completely out of logic, unreasonable, and not in the game's fantasy logic possibility. Grineers nowadays just rush to where you are in a PACK.Īnd nowhere to run from the Ancients party as a stagger-lock-dead-dog-from-hell-of-death-that-is-immune-to-stagger are keep on spawning from every room you just cleared. There you have 6 Ancient Disruptor draining your Energy and stagger lock-ing you and a couples of Toxic Ancients rushing at you draining your Health and again, stagger lock-ing you. There you have 4 packs of Moas, 3 - 4 Shockwaves in each, with a Shield Osprey for each pack There you have 8 Shield Lancers running at you again and again, Sandwich, there are enemies, ebrywerrrrrrrrĢnd is Large room or intersection, where there is more than 1 line (like 2 path are joining) then the elites from both room are going into the main room where you are standing. When they spawn behind you, from a room you just cleared, from a DEAD END room which DOOR YOU JUST PASSED BY A SECOND. Where they spawn in the same room as you, My only problem is that their spawn trigger behaviour, I don't mind their numbers, as ammo are easily dropped and we can buy ammo boxes too ![]() I have about 100 - 200 enemies nowadays, and sometimes about 350. HELL even if you get away you have wasted enough ammo to be pretty much screwed. Learn to make difficulty skill based and not just sapwn more crap in the players face and overwhelm them. REMOVE this from the game its annoying and dumb. So you have to go back and GUEES WHAT? SAME SITUATION. This happens A LOT and the only course of action is to take cover and try to find a way to run past this but even that doesnt help as most of the time those enemies will chase you down and a new area will spawn even MORE enemies infront of you blocking you in.Īnd if that doesnt happen then Scumbag Lotus will tell you "this has gotten interesting" proceed back to the infinite spawning room for this new mission i was completly unaware of with my super high tech powers of knowing when stuff happens 5 seconds after they happen. Its not even the fact that they keep respawning but that they sapwn IMMEDIATLY after an enemy dies so you can kill 1 and another one spawns 0.001 seconds later taking the 1st one place like nothing happend.Īnbd this crap happens non stop until you die. Its freaking impossible to beat a level solo if this happens to be a level with one of these areas where the nemies just keep piling up from thin air. Ive had it up to here! (picture me holding my hand real high) with these damn infnite enemy spawning rooms and corner.
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